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Current Project:
Character_Systems Workflow

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I'm developing an integrated, modular rigging workflow built on three core tools with the goal to work in tandem: Layout, Skeleton, and Systems. In a non-linear approach Char_Layout gathers the foundation, Char_Skeleton handles deformation data, and Char_Systems procedurally builds the rig modules. This allows for rapid construction to update any element at any stage. The outcome is non-destructive and an artist-friendly process that prioritises both quality and efficiency.

 

​My focus is on implementing these modules to be dynamically updatable, easy to refine rig components based on animator feedback, and solving the core challenge of clean data exchange between the Layout, Skeleton, and Systems tools.

Databases

Custom schema based databases I write with SQLite & python allow the clean storage, accessing, and updating of module data for character rigs which my tools have the ability to read from. 

Hook 

Within Char_Systems, the rig modules use a hook setup to allow one module to drive another based off of matrix's data. This affords a quick way to alternate the inheritance from one module to another. 

Object-Oriented Programming with Python

Learning to build my tools with object-oriented programming in Python is extremely rewarding because the process is intriguing to me and it creates modular, reusable components, making the entire system scalable as well as easy to maintain.

No more state switching

It's helpful to integrate new ways of improving the usability of a rig for animators, such as eliminating IKFK switching on some modules without the cost of losing its functionality.

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Scripting continues to be my super weapon, integral to the way I approach rigging. Constantly improving my skill writing with python, exploring a world of efficiency and creativity, drastically speeding up my workflow. These tools allow me to test all sorts of systems flexibly, from automated rigging processes to streamlined workflow solutions, breathing new life into characters and creatures alike. I'm excited moving forward to collaborate in pipelines and develop tools for a team of talented professionals!

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My journey into this industry began with my 2D art and illustrations. However, I transitioned into the world of 3D animation and VFX, where I discovered a profound interest for rigging. This technical discipline resonated deeply with me, my fascination with understanding how things work and move. Rigging, to me, is the blend of artistry and technical need, that's become the focal point of my work, immersing myself in the intricacies of character animation for hours on end.

A little something about me

My
Expertise

3D Rigging

Bringing your 3D models to life.

Pipeline Tools

Automating tasks

Python

PyQt

SQLite

C++

Autodesk
Maya API

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